Our vision for Astralis
A World for a Lifetime
Another dimension. A real place in your life.
Dreams of the Fallen is your doorway to Astralis, an alternate dimension for your real life: adventure, creativity, and human connection woven into one persistent shared world. Astralis is being built as a place you can return to throughout your life, with a character whose history grows through the people you meet and the choices you make.
That begins with a simple expectation: no one is meant to complete all of Astralis.
There is no intended “100% complete” state where you and your friends have finished every experience, exhausted every possibility, and reached the end of everything worth doing. Astralis is designed to keep growing and changing, with stories unfolding beyond any one person’s journey.
Your adventures will have endings. The world’s story will continue.
A new kind of life online
Make a life among the adventures.
A dangerous expedition can share a world with an evening spent crafting, a new friendship, or a favorite song on Astralis XM. The ambition is to give those experiences room to enrich each other. What you discover, what you create, and who you spend time with all become part of your life in Astralis.
We want curious newcomers, experienced players, readers, makers, and people looking for company to find a way in. Different interests, devices, and schedules should have a place in this world. You can begin with a small adventure and let your connection to Astralis grow from there.
This is the beginning of that vision. Astralis is open now and still taking shape, with more ways to experience it ahead.
Victories worth remembering
You can finish a quest, defeat a formidable enemy, explore a dungeon, or accomplish something you have worked toward for months. Those victories should feel satisfying. You and your friends should have evenings that end with a hard-earned celebration and stories you will still tell years later.
Each accomplishment becomes part of your life here. It does not have to bring you closer to leaving.
A journey of your own
Your journey might follow a different direction from someone else’s. You might become absorbed in exploration, master a craft, develop your character’s abilities, or spend an evening simply enjoying the company of people you have come to know. You can pursue ambitious goals together while keeping interests and discoveries of your own.
You do not need to see everything for your time here to be meaningful.
The long view
A history that belongs to you
Progression is being designed with that long view in mind. The highest levels are intended to be rare achievements earned over years. Along the way, early adventures, intermediate milestones, and ordinary play sessions should offer challenges and rewards worth caring about. A distant goal should give your journey direction while the experience of playing today gives you a reason to continue.
A character’s level will tell only part of their story. The places you remember, the people you meet, the battles you survive together, and the identity you develop will give that character a history that belongs to you.
A lifetime of possibility does not require a lifetime of attendance.
You are welcome to play for an evening, become deeply involved for a season, take a break, and return when you want another adventure. The intention is to create somewhere worth coming back to, with room for different schedules, different ambitions, and different stages of life.
That is the future we are building toward. Dreams of the Fallen is still growing, and creating a world with this depth is an ongoing undertaking. Every addition should make Astralis richer to inhabit and give the lives within it more meaning.
Choose your doorway
Your way of being here matters.
The browser client welcomes you with pixel art, a map, movement controls, and the sounds of the world. Open it on a computer, phone, or tablet. If words and keyboard commands feel more natural, a Telnet-compatible client connects you to the same Astralis.
Lumen — Your companion to Astralis brings the companion experience to iOS and Android, with availability stated separately for each platform. And if you would like to get your bearings first, the guided introduction offers a separate first taste of Astralis without creating an account.
You might love the artwork, prefer to imagine every street from its description, or look forward to a more immersive future. Our aim is to keep opening doors into a shared world, with room for the different ways people enjoy being there.
Future direction · Virtual reality
One world. New ways to be there.
Today, the browser is the main doorway into Astralis. Its places, people, adventures, and everyday moments are the foundation of a much larger vision: a virtual world you can feel increasingly present within.
Our long-term plan includes a virtual reality update—an immersive way to step into Astralis and share its places with other people. Imagine standing beneath the towers of Star City, following a road into the unknown, or gathering with friends around a familiar hearth.
The aim is to bring you closer to the same ongoing world, with the character, relationships, and history you build here at the heart of that future. The life of Astralis comes first; new ways of experiencing it should deepen your connection to it.
VR is planned for the future and is not available today. A release date, supported headsets, and final features have not been announced. You can enter the world now through the browser, and Telnet remains available for those who prefer a familiar client.
When you arrive with your friends, choose something you want to accomplish together. Follow a road that interests you. Celebrate what you discover. Allow yourselves to leave some mysteries for another day.
You are beginning a story that can grow alongside your own.
Begin Your Life in Astralis